[NOTE: The inclusion of support for XabbaRus's 3-D models and skins mod for Dangerous Waters within this database has been discontinued, due to an unwillingness on the part of some of the modellers to share their work with the DW community at this point. This is a rather backward and disappointing step on their part, but it's their prerogative.] *** REALISM DATABASE FOR DANDEROUS WATERS v1.01 *** by finiteless *** FOLLOW THESE DIRECTIONS FIRST! *** DESCRIPTION: ------------ This is a ‘realism’ modification to the Dangerous Waters v1.01 database (single player). Extract and place contents into the folder: ... \Sonalysts Combat Simulations\Dangerous Waters\Database\ The place the accompanying doctrine files within the included 'Doctrines.zip', in the folder: ... \Sonalysts Combat Simulations\Dangerous Waters\Doctrine\ MODIFICATION SPECIFICS: ----------------------- - SPEED-NOISE INSENSITIVITY FIXED. Noise emission levels of ships and submarines are now affected by their speed (not just by their cavitation state). The player must use proper stealth tactics now and will be much louder if running at flank (even if not cavitating), and thus stand a good chance of being detected via passive sonar sensors. - All submarine ACTIVE and PASSIVE sound level values adjusted to realistic values (It may be more necessary to use active pings to accurately locate and range a contact for prosecution, against the quietest diesel-electric subs). - All passive and active sensors have aspect sensitivity enabled, the way you contact is oriented will strongly affect detectability (and your own). - Submarine MANPADs have a new IR seeker model with the seeker cone reduced to 3 degrees. Use the aiming reticle provided to get kills. - Weapon and aircraft specifications generally reflect more realistic values. - Sensor detection potential extended out to 175,000 m (110 miles) - no more sensor range cut-off "wall in the water". - P3 turn radius reduced for a more natural bank and turn performance (all other aircraft given more agile turn performance). - Harpoons now upgraded to Harpoon Block II standard (140 km range, with coastal land attack and made less vulnerable). - 65 cm torpedos passive wake-home on ships, not for use against submarines (as is realistic) 50 km range at 50 kt, for 20 m running. - 53 cm torpedos now model 'UGST' torpedo performance spec (38 km @ 50 kt, up to 500 m depth with active-passive homing). - Russian ships have 53 cm torpedos replaced by the more capable and realistic USET-80 specs. - Torpedo seekers now acquire quieter targets at realistically shorter ranges (i.e. it is difficult to home on small, quiet submarines, as is the case in reality). Large and louder targets are acquired more easily (it now pays dividends to lower your emitted sound via careful stealth, and to exploit your aspect with regard to sensors that can detect you). Manoeuvring plays a big part in reducing the likely hood of a seeker both acquiring, and then holding lock. - Passive torpedos are now a poor choice against all quiet modern diesel-electric SSK submarines. It is best to use active torpedos against these where possible, or else, to use a mixture of one active and one or two passives to make the target run and make more noise, then the passives following become effective. - Active and passive sonar countermeasures are now reduced from 50% to 33% effectiveness at attracting and destroying homing torpedos. - Chaff and flares made 25% effective. - Ship-towed countermeasures and anti-torpedo countermeasures are enabled for bluewater fleets of relevant Navies, where it can be determined that these actually operate them. - Mines are now quiet when stationary - they also won't continue to work as a mobile decoy, nor alert and scare away potential victims which have a passive sensor aboard which could detect the previously noisy mines. - Air-launched sonobuoys fall more steeply into the water now, and can no longer be flung all over the map by a high and fast-moving P3 (as was the case previously). - Anti-submarine rocket trajectories have been adjusted for much improved accuracy. Best accuracy occurs within the range 17.5 nm to 37.5 nm from the launch point. i.e. from just beyond sub-launched torpedo range. Accuracy from 15nm to 5 nm is degraded due to overshooting of the target by about 1 nm. Accuracy from 40 nm to 55 nm also degrades due to under-shoot of the target by about 1 nm (i.e. at long-range). The SS-N-15 SS-N-16, SS-N-27 ASW and MK-46 ASROC are thus a much more serious threat and a more useful offensive weapon within this database. Have your countermeasures ready to be fired. -- NOTE: This database is not meant for multiplayer. If you intend to play DW multiplayer then it is best not to install this realism database edit modification, or at least make sure you can replace the original DW v1.01 database quickly, i.e. make sure you have backed-up your originally installed DW v1.01 database folder. Also realise that this realism modification will make platforms, sensors, weapons and AI operate in different ways to that which standard DW missions and campaigns were designed for. Please do not attribute to Sonalysts any anomalies caused via changes made to, or from using this database modification, within DW 1.01. The database will work with the standard missions, but there will be very significant changes to the way missions progress. finiteless 10th May, 2005